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Showing posts with the label Dalvik

Conversion To Dalvik Format Failed With Error 1 With A Scary Message In The Console View

I've seen a few questions with this topic, but when I search for the other part I have in my er… Read more Conversion To Dalvik Format Failed With Error 1 With A Scary Message In The Console View

Understanding Android Tight Loops / Spin-on-suspend Error

I am developing a game on android, 'Space RPG' - currently only seeing this error pop up on… Read more Understanding Android Tight Loops / Spin-on-suspend Error

Why Are There So Many Floats In The Android Api?

The default floating point type in Java is the double. If you hard code a constant like 2.5 into y… Read more Why Are There So Many Floats In The Android Api?

Is Checking Sdk_int Enough Or Is Lazy Loading Needed For Using Newer Android Apis ? Why?

Code such as : if (android.os.Build.VERSION.SDK_INT >= Build.VERSION_CODES.GINGERBREAD) … Read more Is Checking Sdk_int Enough Or Is Lazy Loading Needed For Using Newer Android Apis ? Why?

On Android How Do I Make Oddly Shaped Clipping Areas?

Here is how to create a clipping area the shape of a circle: Path path = new Path(); path.addCircle… Read more On Android How Do I Make Oddly Shaped Clipping Areas?

Java Optimizations: (hotspot/dalvik) Optimization Of Final Method Returning A Constant?

Can anyone tell me if either Hotspot or Dalvik is smart enough to inline calls to a final method re… Read more Java Optimizations: (hotspot/dalvik) Optimization Of Final Method Returning A Constant?