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Showing posts with the label Libgdx

How To Scale Image According To Different Screen Resolutions In Libgdx

I am using 480*800 image for my libgdx game. It is running absolutely fine on my smartphone but whe… Read more How To Scale Image According To Different Screen Resolutions In Libgdx

Collection Nosuchmethoderror When Caling ,stream() Method

public int getColsBy(final Collection rooms) { return rooms.stream() .max((lhs, rhs) -… Read more Collection Nosuchmethoderror When Caling ,stream() Method

App Not Correctly Configured To Use Google Play Services With A Libgdx Game

We develop a game using Libgdx which I'm trying to integrate with Google Play services. I'm… Read more App Not Correctly Configured To Use Google Play Services With A Libgdx Game

Libgdx - Textures

If I create a texture of .PNG 1024 x 1024 and draw a circle in the middle that is 124 x 124, around… Read more Libgdx - Textures

Change Game From Portrait To Landscape Dynamically

I have multiple classes that implement Screen. I want to, say, have the Main Menu screen portrait, … Read more Change Game From Portrait To Landscape Dynamically

Dragging In Libgdx On Spritebatch

I am making a game where I have to drag objects of a Screen. I am making Screen objects using Sprit… Read more Dragging In Libgdx On Spritebatch