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Showing posts with the label Collision Detection

Andengine: Handling Collisions With Tmx Objects

I managed to load a tmx map now I would like to create the obstacle that the sprite can not move, I… Read more Andengine: Handling Collisions With Tmx Objects

Simple Collision Detection - Android

I want to do really simple collision detection in a pong like game. The ball is a square and the pa… Read more Simple Collision Detection - Android

How To Handle Null Pointer Exception In Libgdx's Box2d Contactlistener?

What's up everyone, I am heuristically producing a Pong clone in Box2D via libGDX. The Null Poi… Read more How To Handle Null Pointer Exception In Libgdx's Box2d Contactlistener?

What's The Best Way To Do Collision Detection?

I have a need to define a polygon that would be the 'legal' area, and allow a user to move … Read more What's The Best Way To Do Collision Detection?