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When Frame Buffer In Used On Android, Scene Does Not Render

I am trying to switch my application over to using framebuffer/renderbuffer objects (looking to render to texture later) but whenever I use the framebuffer/renderbuffer, nothing re

Solution 1:

Ok, after reading the OpenGLES 2.0 manual, I came across this paragraph:

By allowing the images of a renderbuffer to be attached toa framebuffer,
OpenGL ES provides a mechanism to support off-screen rendering. Further, by
allowing the images of a texture to be attached toa framebuffer, OpenGL ES provides
a mechanism to support render to texture.

It appears to me that application render buffers are always off-screen not on-screen as I had expected. This, if I have read correctly, is why there is no image on the screen.

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