When Frame Buffer In Used On Android, Scene Does Not Render
I am trying to switch my application over to using framebuffer/renderbuffer objects (looking to render to texture later) but whenever I use the framebuffer/renderbuffer, nothing re
Solution 1:
Ok, after reading the OpenGLES 2.0 manual, I came across this paragraph:
By allowing the images of a renderbuffer to be attached toa framebuffer,
OpenGL ES provides a mechanism to support off-screen rendering. Further, by
allowing the images of a texture to be attached toa framebuffer, OpenGL ES provides
a mechanism to support render to texture.
It appears to me that application render buffers are always off-screen not on-screen as I had expected. This, if I have read correctly, is why there is no image on the screen.
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