Drawing Text As Textures On Squares Does Not Show Anything
I'm new to OpenGL and I'm developing an Augmented-reality application for Android. Until now, I was drawing white squares, perpendicular to the camera, pointing the user to the di
Solution 1:
Okay, I had forgotten to enable texture mapping. You can do that within any method that uses the GL10 object. I prefer to do it within the draw method of my objects, so any other object is not affected by the texture. It's as simple as this (just changed 2 lines, the ones that say NEW!!):
public void draw(GL10 gl, int textureId){
gl.glEnable(GL10.GL_TEXTURE_2D); //NEW !!! Enable Texture Mapping
// Bind the previously generated texture
gl.glBindTexture(GL10.GL_TEXTURE_2D, textureId);
// Point to our buffers
gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
// set the colour for the square
//gl.glColor4f(0.0f, 0.1f, 0.0f, 0.5f);
//Set the face rotation
gl.glFrontFace(GL10.GL_CW);
//Point to our vertex buffer
gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer);
gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer);
//Draw the vertices as triangle strip
gl.glDrawArrays(GL10.GL_TRIANGLE_STRIP, 0, vertices.length / 3);
//Disable the client state before leaving
gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
gl.glDisable(GL10.GL_TEXTURE_2D); ////NEW !!! Disable texture mapping
}
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