Android Playback Quality
A portion of an application that I am writing requires me to play a heart sound. When I play it using the source below, several problems arise. 1) It's not very loud, even when I
Solution 1:
I Tested personally with ur one audio clip namely normal_heart_sounds . when u set 4000hz frequency band to maximum Eq level , it sounds very nice. So just test every audio clip and set equalizer for each one of this.
You can also use Equalizer.Settings to back up settings and use them again . Use shared pref. and save band and Eq level for each of them . and when u start playing sound setup Eqalizer with that band .
package com.example.demoact;
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.media.AudioManager;
import android.media.MediaPlayer;
import android.media.audiofx.Equalizer;
import android.media.audiofx.Visualizer;
import android.os.Bundle;
import android.util.Log;
import android.view.Gravity;
import android.view.View;
import android.view.ViewGroup;
import android.widget.LinearLayout;
import android.widget.ScrollView;
import android.widget.SeekBar;
import android.widget.TextView;
publicclassMainActivityextendsActivity {
privatestaticfinalStringTAG="AudioFxDemo";
privatestaticfinalfloatVISUALIZER_HEIGHT_DIP=50f;
private MediaPlayer mMediaPlayer;
private Visualizer mVisualizer;
private Equalizer mEqualizer;
private LinearLayout mLinearLayout;
private VisualizerView mVisualizerView;
private TextView mStatusTextView;
@OverridepublicvoidonCreate(Bundle icicle) {
super.onCreate(icicle);
setVolumeControlStream(AudioManager.STREAM_MUSIC);
mStatusTextView = newTextView(this);
ScrollView scrollView= newScrollView(this);
mLinearLayout = newLinearLayout(this);
scrollView.addView(mLinearLayout);
mLinearLayout.setOrientation(LinearLayout.VERTICAL);
mLinearLayout.addView(mStatusTextView);
setContentView(scrollView);
// Create the MediaPlayer
mMediaPlayer = MediaPlayer.create(this, R.raw.normal);
Log.d(TAG, "MediaPlayer audio session ID: " + mMediaPlayer.getAudioSessionId());
setupVisualizerFxAndUI();
setupEqualizerFxAndUI();
// Make sure the visualizer is enabled only when you actually want to receive data, and// when it makes sense to receive data.
mVisualizer.setEnabled(true);
// When the stream ends, we don't need to collect any more data. We don't do this in// setupVisualizerFxAndUI because we likely want to have more, non-Visualizer related code// in this callback.
mMediaPlayer.setOnCompletionListener(newMediaPlayer.OnCompletionListener() {
publicvoidonCompletion(MediaPlayer mediaPlayer) {
mVisualizer.setEnabled(false);
mMediaPlayer.start();
}
});
mMediaPlayer.start();
mStatusTextView.setText("Playing audio...");
}
privatevoidsetupEqualizerFxAndUI() {
// Create the Equalizer object (an AudioEffect subclass) and attach it to our media player,// with a default priority (0).
mEqualizer = newEqualizer(0, mMediaPlayer.getAudioSessionId());
mEqualizer.setEnabled(true);
TextVieweqTextView=newTextView(this);
eqTextView.setText("Equalizer:");
mLinearLayout.addView(eqTextView);
shortbands= mEqualizer.getNumberOfBands();
finalshortminEQLevel= mEqualizer.getBandLevelRange()[0];
finalshortmaxEQLevel= mEqualizer.getBandLevelRange()[1];
for (shorti=0; i < bands; i++) {
finalshortband= i;
TextViewfreqTextView=newTextView(this);
freqTextView.setLayoutParams(newViewGroup.LayoutParams(
ViewGroup.LayoutParams.FILL_PARENT,
ViewGroup.LayoutParams.WRAP_CONTENT));
freqTextView.setGravity(Gravity.CENTER_HORIZONTAL);
freqTextView.setText((mEqualizer.getCenterFreq(band) / 1000) + " Hz");
mLinearLayout.addView(freqTextView);
LinearLayoutrow=newLinearLayout(this);
row.setOrientation(LinearLayout.HORIZONTAL);
TextViewminDbTextView=newTextView(this);
minDbTextView.setLayoutParams(newViewGroup.LayoutParams(
ViewGroup.LayoutParams.WRAP_CONTENT,
ViewGroup.LayoutParams.WRAP_CONTENT));
minDbTextView.setText((minEQLevel / 100) + " dB");
TextViewmaxDbTextView=newTextView(this);
maxDbTextView.setLayoutParams(newViewGroup.LayoutParams(
ViewGroup.LayoutParams.WRAP_CONTENT,
ViewGroup.LayoutParams.WRAP_CONTENT));
maxDbTextView.setText((maxEQLevel / 100) + " dB");
LinearLayout.LayoutParamslayoutParams=newLinearLayout.LayoutParams(
ViewGroup.LayoutParams.FILL_PARENT,
ViewGroup.LayoutParams.WRAP_CONTENT);
layoutParams.weight = 1;
SeekBarbar=newSeekBar(this);
bar.setLayoutParams(layoutParams);
bar.setMax(maxEQLevel - minEQLevel);
bar.setProgress(mEqualizer.getBandLevel(band));
bar.setOnSeekBarChangeListener(newSeekBar.OnSeekBarChangeListener() {
publicvoidonProgressChanged(SeekBar seekBar, int progress,
boolean fromUser) {
mEqualizer.setBandLevel(band, (short) (progress + minEQLevel));
}
publicvoidonStartTrackingTouch(SeekBar seekBar) {}
publicvoidonStopTrackingTouch(SeekBar seekBar) {}
});
row.addView(minDbTextView);
row.addView(bar);
row.addView(maxDbTextView);
mLinearLayout.addView(row);
}
}
privatevoidsetupVisualizerFxAndUI() {
// Create a VisualizerView (defined below), which will render the simplified audio// wave form to a Canvas.
mVisualizerView = newVisualizerView(this);
mVisualizerView.setLayoutParams(newViewGroup.LayoutParams(
ViewGroup.LayoutParams.FILL_PARENT,
(int)(VISUALIZER_HEIGHT_DIP * getResources().getDisplayMetrics().density)));
mLinearLayout.addView(mVisualizerView);
// Create the Visualizer object and attach it to our media player.
mVisualizer = newVisualizer(mMediaPlayer.getAudioSessionId());
mVisualizer.setCaptureSize(Visualizer.getCaptureSizeRange()[1]);
mVisualizer.setDataCaptureListener(newVisualizer.OnDataCaptureListener() {
publicvoidonWaveFormDataCapture(Visualizer visualizer, byte[] bytes,
int samplingRate) {
mVisualizerView.updateVisualizer(bytes);
}
publicvoidonFftDataCapture(Visualizer visualizer, byte[] bytes, int samplingRate) {}
}, Visualizer.getMaxCaptureRate() / 2, true, false);
}
@OverrideprotectedvoidonPause() {
super.onPause();
if (isFinishing() && mMediaPlayer != null) {
mVisualizer.release();
mEqualizer.release();
mMediaPlayer.release();
mMediaPlayer = null;
}
}
}
/**
* A simple class that draws waveform data received from a
* {@link Visualizer.OnDataCaptureListener#onWaveFormDataCapture }
*/classVisualizerViewextendsView {
privatebyte[] mBytes;
privatefloat[] mPoints;
privateRectmRect=newRect();
privatePaintmForePaint=newPaint();
publicVisualizerView(Context context) {
super(context);
init();
}
privatevoidinit() {
mBytes = null;
mForePaint.setStrokeWidth(1f);
mForePaint.setAntiAlias(true);
mForePaint.setColor(Color.rgb(0, 128, 255));
}
publicvoidupdateVisualizer(byte[] bytes) {
mBytes = bytes;
invalidate();
}
@OverrideprotectedvoidonDraw(Canvas canvas) {
super.onDraw(canvas);
if (mBytes == null) {
return;
}
if (mPoints == null || mPoints.length < mBytes.length * 4) {
mPoints = newfloat[mBytes.length * 4];
}
mRect.set(0, 0, getWidth(), getHeight());
for (inti=0; i < mBytes.length - 1; i++) {
mPoints[i * 4] = mRect.width() * i / (mBytes.length - 1);
mPoints[i * 4 + 1] = mRect.height() / 2
+ ((byte) (mBytes[i] + 128)) * (mRect.height() / 2) / 128;
mPoints[i * 4 + 2] = mRect.width() * (i + 1) / (mBytes.length - 1);
mPoints[i * 4 + 3] = mRect.height() / 2
+ ((byte) (mBytes[i + 1] + 128)) * (mRect.height() / 2) / 128;
}
canvas.drawLines(mPoints, mForePaint);
}
}
Post a Comment for "Android Playback Quality"