Android Button With Text And Image
After seeing many questions for this feature and attempting to follow the answers, I was left wondering if there was a clearer example to be had? Edit: I was attempting to make a l
Solution 1:
IF you like to have Button with image + text, then why don't you use CompoundDrawable?
For example:
Also check: How do I use a compound drawable instead of a LinearLayout that contains an ImageView and a TextView
Solution 2:
In an attempt to save others some time, I offer this:
layout/some_layout.xml
<?xml version="1.0" encoding="utf-8"?><RelativeLayoutandroid:id="@+id/menu_ok"android:layout_width="wrap_content"android:layout_height="wrap_content"
<!--StateListDrawabletomakeitlooklikeabutton-->
android:background="@drawable/btn_std_holo_states"
<!-- Required so you can click on it like a button -->
android:clickable="true"
<!-- Recommended min height from the guidelines -->
android:minHeight="48dp"
<!-- OnClickEvent definition -->
android:onClick="onClickOk" >
<!-- Compound drawable of graphic and text --><TextViewandroid:id="@+id/txt_ok"android:layout_width="wrap_content"android:layout_height="wrap_content"
<!--Centerboththegraphicandtextinsidethebutton-->
android:layout_centerHorizontal="true"
android:layout_centerVertical="true"
<!-- Draw the graphic to the left of the text -->
android:drawableLeft="@drawable/ic_ok"
<!-- Space between the graphic and the text-->
android:drawablePadding="16dp"
<!-- ensures the text and graphic are both centered vertically -->
android:gravity="center"
<!-- Text of the button -->
android:text="@android:string/ok"
<!-- Change the font to match the standard button settings (optional) -->
android:textAppearance="?android:attr/textAppearanceButton" />
</RelativeLayout>
drawable/btn_std_holo_states.xml (referenced above)
<?xml version="1.0" encoding="utf-8"?><selectorxmlns:android="http://schemas.android.com/apk/res/android"><itemandroid:drawable="@drawable/abs__btn_cab_done_pressed_holo_dark"android:state_pressed="true"/><itemandroid:drawable="@drawable/abs__btn_cab_done_focused_holo_dark"android:state_enabled="true"android:state_focused="true"/><itemandroid:drawable="@android:color/transparent"android:state_enabled="true"/><itemandroid:drawable="@android:color/transparent"/></selector>
NOTE: the different @drawable and @android:color settings here can be anything and are only provided to make a complete example
Solution 3:
try this custom Drawable:
classBackgroundDrawableextendsStateListDrawable {
private StateListDrawable mDrawable;
private Bitmap mBitmap;
private Matrix mMatrix;
privateboolean mScale;
privateint mGravity;
privateint mDx;
privateint mDy;
publicBackgroundDrawable(StateListDrawable sld, Resources res, int resId, boolean scale, int gravity, int dx, int dy) {
mDrawable = sld;
mBitmap = BitmapFactory.decodeResource(res, resId);
mMatrix = newMatrix();
mScale = scale;
mGravity = gravity;
mDx = dx;
mDy = dy;
}
publicstaticvoidsetupBackground(View v, int resId, boolean scale, int gravity, int horizontalPadding, int verticalPadding) {
Drawabled= v.getBackground();
if (d instanceof StateListDrawable) {
StateListDrawablesld= (StateListDrawable) d;
Drawabledrawable=newBackgroundDrawable(sld, v.getResources(), resId, scale, gravity, horizontalPadding, verticalPadding);
v.setBackgroundDrawable(drawable);
}
}
@OverrideprotectedbooleanonStateChange(int[] stateSet) {
invalidateSelf();
returnsuper.onStateChange(stateSet);
}
@OverrideprotectedvoidonBoundsChange(Rect bounds) {
mDrawable.setBounds(bounds);
Rectb=newRect(bounds);
b.inset(mDx, mDy);
RectFsrc=newRectF(0, 0, mBitmap.getWidth(), mBitmap.getHeight());
RectFdst=newRectF(b);
float[] values = newfloat[9];
if (mScale) {
mMatrix.setRectToRect(src, dst, ScaleToFit.START);
}
mMatrix.getValues(values);
floatsx= values[Matrix.MSCALE_X];
floatsy= values[Matrix.MSCALE_Y];
RectoutRect=newRect();
Gravity.apply(mGravity, (int) (src.width() * sx), (int) (src.height() * sy), b, outRect);
mMatrix.postTranslate(outRect.left, outRect.top);
}
@Overridepublicvoiddraw(Canvas canvas) {
int[] stateSet = getState();
mDrawable.setState(stateSet);
mDrawable.draw(canvas);
canvas.drawBitmap(mBitmap, mMatrix, null);
}
}
and how to use it:
Buttonb0= (Button) findViewById(R.id.b0);
BackgroundDrawable.setupBackground(b0, R.drawable.ic_launcher, false, Gravity.BOTTOM | Gravity.RIGHT, 10, 5);
Buttonb1= (Button) findViewById(R.id.b1);
BackgroundDrawable.setupBackground(b1, R.drawable.ic_launcher, false, Gravity.TOP, 0, 0);
Solution 4:
Try this:
DrawableappImg= getApplicationContext().getResources().getDrawable( R.drawable.ic_launcher );
appImg.setBounds( 0, 0, appImg.getIntrinsicHeight(), appImg.getIntrinsicWidth() );
Buttonbtn_ok= (Button) findViewById(R.id.ok);
btn_ok.setCompoundDrawables( null, null, appImg, null );
Hope it helps you.
Thanks.
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