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Gvrviewermain Rotates The Camera Yourself. Unity3d + Google Vr

I have a problem. Using Google VR + Unity. GameObject Camera automatically changes the angle 'Y'. The device does not change positions. Maybe fluctuations in the hands. The editor

Solution 1:

Sorry mate but this is a known issue and it's been there since day 1. It's called camera drift. It lives in this beautiful ecosystem of github community where the developers keep closing/ignoring it and the users keep reopening/resubmitting.

https://github.com/googlevr/gvr-unity-sdk/issues/309

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