Gvrviewermain Rotates The Camera Yourself. Unity3d + Google Vr
I have a problem. Using Google VR + Unity. GameObject Camera automatically changes the angle 'Y'. The device does not change positions. Maybe fluctuations in the hands. The editor
Solution 1:
Sorry mate but this is a known issue and it's been there since day 1. It's called camera drift. It lives in this beautiful ecosystem of github community where the developers keep closing/ignoring it and the users keep reopening/resubmitting.
Post a Comment for "Gvrviewermain Rotates The Camera Yourself. Unity3d + Google Vr"