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Libgdx. Screen Organization

Good day. How can I organize screen like this? I mean, that screen splitted on 2 parts: game scene and panel. I'm using TiledMap for rendering game space. My code: map = new TmxMa

Solution 1:

You can use two cameras and overlay them, one renders the game scene and the other the panel. Or if you use the libgdx Stage you can use two stages and draw the panel stage after the game scene stage.


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