Textures Not Rendering In 2.3.3
I ran into somewhat of a stressful issue today while wokring on my game for android and was hoping someone would have some insight. My friend has used cyanogenmod on his Droid incr
Solution 1:
(Moved from comments to an answer)
It may absolutely be the texture size. The GPU in each device is different and will support different extensions of OpenGL. Try with a height and width that are limited to 64, 128, 256, 512 or 1024 and I'll bet it will work. My Samsung Captivate couldn't run one of the sample apps because it was a 192 x 192 image. Once I modified it to use a 256 X 256 texture, it worked.
Now I'm re-reading and it sounds like you guys have the same hardware... however it's still possible that the firmware messed up the OpenGL extensions (maybe...) so definitely give the more standard sizes a shot.
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