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Monodroid - Gc.collect Fails Without Any Reason

I have an application with 4 tabs (TabActivity). By some reasons I call GC.Collect every time user switches tab (overriding OnPause Activity's method). Sometimes (approximately 1 t

Solution 1:

There was a bug in some old versions of monodroid: if you call GC.Collect and an http request in a parallel threads, this caused crash. Update to a latest version of monodroid.

Solution 2:

Having to do a GC.Collect() under any circumstance is a bad code smell. Figure out the underlying reason and perform corrective rearchitecture.

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