Jerky Sprite (2d) Movement With OpenGL ES 2.0 On Android
Edit 2. Added screenshot of logcat. If I reduce the number of sprites to 1, I still get this intermittent 'stop/starting' - so I don't think it's my code, as with 1 sprite my fram
Solution 1:
Sounds like the garbage collector running. To verify this, just look at logcat... do the jerky moments correlate to lines tagged "dalvikvm" and lead with "GC_"?
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