Box2D/AndEngine - ContactListener For Multiple Object Classes
I'm developing a little Android game in Java, using AndEngine for graphics and Box2D for physics - specifically, collision handling. I have some different types of objects with con
Solution 1:
You can use your single ContactListener
to manage the entire world; Contact.getFixtureA/B()
will return the fixtures involved in the contact. You can utilize Fixture.getBody()
to get the associated Body
with each collision fixture; if, for example, your Door
and Enemy
objects are associated with the Body
s as user data, then you can use Body.getUserData()
to retrieve that.
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